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Built environment 

Justin Jager

Student Built environment, Urban Planning. Hanze University of Applied Science 
(HBO - Bachelor) 

Summary

 

Justin Jager, born in 1997 and currently living in Groningen. 

He started his career with a study in Game architecture and design. His commitment to the mastering of 3D art paid off and he finished his study one year earlier. Shortly after that he started working at Team6 Game Studios. He is currently studying Built Environment at the Hanze University of Applied Science Groningen. He also started his own 3D visualization studio: Extrude, in early 2020. 

Global experience

 

  • Familiar with data management software (Jira, Trello)

  • Scrum methodology.  

  • Various production and concept methodologies 

  • Familiar with virtual reality and 3D visualization.

  • Conversational level of English.

  • Excellent social skills (Professional and nonprofessional).

  • Comfortable with PC and Mac and various 3D/design packages.

  • Clean EU driver’s license.

Education and work experience

 

2018 - Present - HBO Built Environment (major Urban Planning)
@ Hanze University of Applied Science, Groningen

  • Urban planning and design.

  • Basics of structural and building constructions.

  • Climate and environment knowledge.

  • Sustainable building.

  • Landscape knowledge.

  • Plan development.

  • Spatial analysis.

  • Professional communicating and writing skills.

2020 - Present - Owner - @ Extrude

2021 - Present - Stedenbouwkunde @ NHL Stenden, Leeuwarden

(20 weeks)

  • Designing a climate adaptive and sustainable district.

  • Designing a district in Leeuwarden.

2020 - 2021 - Minor Architectural Design @ Hanze University of Applied Science, Groningen (20 weeks)

  • Architectural composition, design, detail & expression.

  • Designing a climate adaptive building.

2020 - Internship @ NoorderRuimte (10 weeks)

  • Deskresearch on the topics: Hollum and Ameland.

  • Research in the topic: district heating.

  • Researching the possibilities for an district heating network for Hollum.

2019 - 2020 - Internship @ NEXTWORX Eemsdelta (10 weeks)

  • Desk and field research for estate Ekenstein and Stania State.

  • Historical research on the topics: Ekenstein and Lucas Pieters Roodbaard.

  • Starting a research project from the ground up.

  • Designing the research document.

2016 - 2017 - 3D Artist @ Team6 Game Studios Assen (1 year and 5 months)

  • Supporting various projects and teams with ideas and art.

  • Working and communicating with: the internal team, interns and outsource studios.

  • Prepare, design and capture promotion art.

  • 3D asset modelling.

  • Prepare/review intake assignments for new 3D artists (Interns and outsource.).

  • Support interns with various tasks related to the daily work.

  • Reviewing portfolios (Interns and outsource studios.) 

  • Worked on the following titles: Monster Jam Crush It! (2016), 
    Road Rage! (2017) & Super Street: The Game (2018).

2015 - 2016 - Internship @ Team6 Game Studios Assen

  • Level/map design for various games.

  • 3D asset modelling.

2013 - 2016 - Game Architecture and Design @ Alfa College Groningen

  • Concept drawing. (digital and traditional) 

  • Art and design skills. 

  • 3D asset modelling.

  • Nominated by the Gaming team for the 'Uitblinkers verkiezing 2016'. 

2009 - 2013 - vmbo-TL @ Ubbo Emmius Veendam

Software experience

 

The list is ranked on skill level:

  • 3D Studio Max

  • Unreal Engine 4

  • Adobe Photoshop

  • Word/PowerPoint/Excel

  • Substance painter & Designer

  • Twinmotion

  • Adobe InDesign

  • Auto CAD

  • ArcGIS Pro

  • Unity 3D

  • Blender

  • V-ray

  • Adobe After Effects

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